Arranging: finding a relationship.
Some puzzles begin with a collection of objects. The interesting part is the relationship between them: shape, size, colour, position or a pattern you have not noticed yet. If you enjoy the moment an arrangement suddenly makes sense, this is a useful style to look for.
Ask whether the game wants one particular solution or gives you room for interpretation. Those can feel quite different, even when the screen is full of the same sort of everyday objects.
Planning: thinking one step beyond.
In a planning puzzle, a move matters partly because of what it allows next. You may be connecting a network, leaving space for another piece or deciding which constraint to address first. The challenge is less about spotting a hidden answer and more about making a sequence of useful decisions.
A tidy visual style can hide a demanding system. Read about what happens as the game develops instead of assuming a minimal screen means a minimal challenge.
Experimenting: learning through a change.
Other puzzles invite you to try something and observe the result. You move an object, change the scene or test how two parts interact. If you like discovering rules through small experiments, look for descriptions that explain what you can manipulate and how easily you can try again.
Choose the process you enjoy.
Instead of asking which puzzle is “the best,” ask which kind of thought you would enjoy tonight. Sorting, planning and experimenting are all satisfying for different reasons. Use the collection's comparison to put those differences into words.
A useful test: describe what you would do during an ordinary minute of play. If that minute sounds interesting, the game deserves a closer look.